Behaviors
Last updated
Last updated
A Behavior is a specific action that an individual Item may perform. Items follow the behavior rules set by their respective groups.
For example, if an Item belongs to a group whose transfer
behavior is set to false, then the Item is not transferrable. If the group manager were to activate transferability with the toggle()
action, the Item would become transferrable.
The following behaviors are created for every group by default. Group behaviors apply to all the Items in a given group, and behaviors can be added, removed, or toggled on and off by the group manager.
By default all behaviors are unlocked meaning the group manager can individually toggle them on or off at any time. Group managers may also choose to lock behaviors in a specific state to ensure immutability.
Table Name: behaviors
Table Scope: group_name
No Additional Indices
Toggle a behavior on or off with the toggle()
action.
Required Authority: group.manager
Behaviors can be locked with the lockbhvr()
action.
Locking a behavior is an irreversible action. Please be sure the locked behavior is in the desired state.
Required Authority: group.manager
New behaviors can be added to a group with the addbehavior()
action.
Required Authority: group.manager
Existing behaviors can be removed with the rmvbehavior()
action.
Required Authority: group.manager
Name
Default
Description
mint
true
Allows Items to be created with the mintitem()
action.
transfer
true
Allows Item ownership to be transferred with the transferitem()
action.
activate
false
Allows Items to be activated with the activateitem()
action.
reclaim
false
Allows Items to be reclaimed by the group manager with the reclaimitem()
action.
consume
false
Allows Items to be consumed by the item owner with the consumeitem()
action.
destroy
true
Allows Items to be destroyed by the group manager with the destroyitem()
action.
Name
Type
Example
Description
behavior_name
name
transferitem
Name of behavior.
state
bool
true
Behavior on/off state.
locked
bool
false
Behavior lock state.
Name
Type
Example
Description
group_name
name
testgroup
Name of group with behavior to toggle.
behavior_name
name
transferitem
Name of behavior to toggle on or off.
Name
Type
Example
Description
group_name
name
testgroup
Name of the group with the behavior to lock.
behavior_name
name
transfer
Name of the behavior to lock.
Name
Type
Example
Description
group_name
name
testgroup
Name of group to receive behavior.
behavior_name
name
freeze
Name of new behavior.
initial_state
bool
true
Initial state of new behavior.
Name
Type
Example
Description
group_name
name
testgroup
Name of group with behavior to remove.
behavior_name
name
freeze
Name of behavior to remove.